Marvel Rivals game-breaking bug punishes players with low FPS

A gamer on Reddit unearthed a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win experience, where the cost of entry isn't in-game purchases, but rather upgrades to PC hardware.
This is clearly a bug, not an intended game mechanic. However, a swift fix isn't guaranteed. The underlying issue stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex technical problem will likely require considerable time and effort from the developers.
The following heroes are confirmed to be affected, exhibiting reduced movement speed, lower jump heights, and weaker attacks:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
Other heroes may also be impacted. Until a patch is released, players are advised to prioritize improving their FPS, potentially by lowering graphical settings.
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