Naughty Dog's Next Game Rumored to Mimic FromSoftware Style

It appears that Intergalactic: The Heretic Prophet may offer players significantly more freedom compared to the studio's previous projects. Various sources report that the developers were inspired by Elden Ring and aim to implement similar mechanics related to open-world exploration. This suggests a shift towards a more immersive and expansive gameplay experience.
Journalist Ben Hanson reveals that the game will take place on a single large planet, where players will uncover the mysteries of a vanished civilization and explore a new religion, which will serve as a key element of the story. While it remains unclear how close the project will come to the classic open-world concept, it is evident that the developers are moving away from the linear structure characteristic of their previous games. This new direction promises a more dynamic and interactive environment for players to engage with.
The Heretic Prophet will be the studio's first project in which the player will act alone, without companions or allies. As Neil Druckmann notes, the studio aims to convey a sense of solitude in an unexplored universe while also delving deeply into themes of faith and religion. The story will unfold in an alternate future on the planet Sempiria, which has been cut off from the rest of the galaxy for over 600 years. It is here that bounty hunter Jordan Moon arrives as part of her contract. This narrative focus on solitude and introspection is poised to offer a unique and compelling experience.
Druckmann also mentions that the development of the game was influenced by titles such as Half-Life 2 and Monkey Island. This could mean a departure from traditional hints and a shift toward storytelling where players must piece together fragments of the story on their own. Such an approach is likely to enhance the game's mystery and engagement levels.
The game was announced at TGA 2024 and still does not have a release date. Fans and gamers alike are eagerly awaiting more details on this intriguing project, which promises to redefine the studio's approach to game design and storytelling.
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