
Age of History Africa
- Simulation
- v1.1621
- 12.31M
- by Łukasz Jakowski
- Android 5.1 or later
- Dec 18,2024
- Package Name: age.of.civilizations.africa.lukasz.jakowski
Age of History Africa - A Global Turn-Based Strategy Game
Age of History Africa is a global turn-based strategy game where your ultimate goal is to dominate the continent of Africa. With 436 divided regions, you'll strategically capture territories, besiege enemy capitals, and enhance infrastructure to assert your dominance.
Interesting Gameplay
The gameplay in Age of History Africa is accessible for beginners yet challenging to master. Test your strategic acumen, diplomatic prowess, and aim to become the ultimate conqueror. With over 436 regions, 223 unique civilizations, and diverse game modes and campaigns, the game promises addictive gameplay complemented by stylish minimalist graphics and realism.
Specific Game Settings
Before each round, players submit their orders. The number of orders you can submit is determined by your Movement Points for that round. Civilizations execute actions in randomized turn order at the start of each round.
Map and Map Features
The capital is crucial for every civilization. Losing your capital for 3 turns results in the dissolution of your civilization. Capturing another civilization’s capital grants you control of all its provinces. Capitals provide a defensive bonus of +15% and an offensive bonus of +15%. They come fully equipped with all buildings.
Neutral provinces are transparent, while colored provinces belong to other civilizations. The map can be scaled; double-tap to return to the standard scale. If the scale is not standard, an exclamation mark appears in the top right corner of the minimap.
Economy and Population
Use the Economy and Population buttons to view each province’s respective values. Utilize the diplomacy button to inspect ownership and engage in diplomatic activities.
Treasury
Income tax contributes to your treasury, based on your civilization’s total population and economy. Military upkeep deducts from your treasury, with higher costs for units at sea compared to those on land.
Orders - Normal View
- Move: Transfer units between provinces you control or launch attacks on other civilizations.
- Recruit: Hire units from a selected province, costing money and reducing its population.
- Build: Construct buildings in selected provinces, with costs incurred.
- Disband: Remove units from a selected province to decrease military upkeep.
- Vassal: Establish a vassal state with another civilization.
- Annex: Reclaim a vassal state under your direct control.
Orders - Diplomacy View
- War: Declare war on another civilization.
- Peace: Propose a peace agreement to end conflicts.
- Pact: Offer a non-aggression pact, preventing attacks for five rounds (cancellable with advance notice).
- Alliance: Propose an alliance where the allied civilization aids in military efforts. Use the War order to inform allies of your targets.
- Kick: Terminate an existing alliance.
- Support: Provide financial aid to another civilization.
Building Types
- Fort: gives a province a defense bonus.
- Watch tower: allows you to see army numbers in neighboring provinces.
- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.
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