Home News > Baldur’s Gate 3: 12 Best Multiclass Builds

Baldur’s Gate 3: 12 Best Multiclass Builds

by Andrew May 14,2025

Summary

  • Players of Baldur's Gate 3 can leverage multiclass combinations to create more versatile and powerful character builds.
  • Larian Studios is set to introduce new subclasses, enhancing the gameplay experience for fans of the game.
  • Notable multiclass setups like the Lockadin Staple and God of Thunder offer unique thematic and strategic advantages.

In the world of Baldur's Gate 3, players can immerse themselves in the Forgotten Realms, facing the urgent threat of a Mindflayer invasion and the looming danger of Illithid parasites. As characters race against time to save their identities and the world, the game's adherence to Dungeons & Dragons rules allows for the creation of characters straight out of personal campaigns, offering a rich, personalized experience.

The game's multiclassing feature provides players with the opportunity to craft highly flexible builds, combining the strengths of different D&D classes. This system empowers characters to become multi-faceted warriors, ready to tackle any challenge the game throws their way.

Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios preparing to introduce 12 new subclasses, fans of Baldur's Gate 3 can look forward to even more diverse and intriguing character builds. For those eager to experiment before these updates, diving into some of the game's most effective multiclass setups is a great way to enhance gameplay. Notable builds include the Lockadin Staple and the thematic combination of Sorcerer and Cleric known as the God of Thunder. These setups are likely to be influenced by the incoming subclasses like the Swashbuckler and Oath of Conquest.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3's faithful adaptation of the D&D 5e ruleset makes it the perfect platform to implement potent builds from the tabletop game. The Lockadin Staple is a prime example, harnessing the synergy between the Charisma-based Paladin and Warlock classes. While Warlocks have fewer spell slots, their powerful utility complements the Paladin's robust offensive capabilities and lack of utility spells.

This build maximizes the Warlock's damage and utility by incorporating the Paladin's heavy armor proficiency and powerful Divine Smite and Extra Attack features. The short-rest spell slots from the Warlock allow for bursts of Divine Smites and long-range Eldritch Blasts.

Here’s how players can create this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-Level
Level 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 4Paladin 4
- Choose Feat:
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots: 1 1st-Level
Level 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-Level
Level 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 11Paladin 6
- Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 12Paladin 7
- Aura of Warding
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

Baldur's Gate 3 introduces elemental resistances and advantages, alongside thematic gear, encouraging players to craft symbolic builds centered around the elements. The God of Thunder build merges the Storm Sorcerer's natural ferocity with the Tempest Cleric's combat-focused proficiencies.

Although a two-level dip into Cleric might seem minor, it provides crucial benefits like heavy armor and martial weapon proficiency. The key feature here is Wrath of the Storm, which grants a reaction that can deal 2d8 Lightning or Thunder damage to foes failing a Dexterity save. This essentially acts as a reaction-only Divine Smite with elemental flair. At the 2nd level, the Tempest Cleric's Destructive Wrath allows players to maximize thunder or lightning damage from spells, opening up opportunities for devastating attacks using higher-level Sorcerer spells.

Here’s how players can create this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave
- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-Level
Level 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
Level 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-Level
Level 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-Level
Level 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5
- New Spell: Lightning Bolt
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7
- New Spell: Ice Storm
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9
- New Spell: Cone of Cold
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward
- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level