Kojima to Direct Film After Completing Physint in 5-6 Years
Hideo Kojima's much-anticipated spiritual successor to Metal Gear, Physint, is still a distant dream, with the legendary game designer estimating another "five or six years" before its release. In a recent interview with Le Film Francais, Kojima shared that his long-held desire to direct a movie is on hold until he completes his first "action espionage" game since his high-profile departure from Konami in 2015.
Kojima expressed gratitude for the numerous offers he's received since going independent, but emphasized his current focus on Physint and Death Stranding 2. "Besides Death Stranding 2, there's also Physint in development. That will take me another five or six years," he remarked, as translated by ResetEra member Red Kong XIX. He hinted at the possibility of turning to film directing afterward, seeing it as a homage to the medium that inspired him and something he'd like to tackle while still young.
Physint was first announced by PlayStation Studios boss Herman Hulst in January 2024. While details have been scarce, Kojima has suggested that the project aims to push the boundaries of 'Digital Entertainment,' blending elements typically found in movies. He later clarified on X/Twitter that Physint would feature advanced visuals, storytelling, themes, casting, acting, fashion, and sound, creating an experience akin to a film.
Amid his busy schedule, Kojima is juggling multiple projects. In addition to Physint and Death Stranding 2, he's working on OD, a new IP in partnership with Xbox Game Studios, featuring actress Hunter Schafer and filmmaker Jordan Peele. Additionally, he's involved in A24's film adaptation of the original Death Stranding.
Death Stranding 2: On The Beach is slated for release on June 26, and actor Norman Reedus, who stars in the franchise, recently shared with IGN that he would "of course" reprise his role in the upcoming film adaptation.
Kojima also recently revealed a trove of discarded game ideas, including a concept for a 'Forgetting Game,' where the protagonist loses crucial memories and abilities if players take long breaks. In a touching gesture, he left behind a USB stick filled with game ideas for his team to explore after his passing, ensuring his creative legacy continues.
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