Till you Last: Safe Zone
SANDBOX Strategy Game: Endless Defense, Base Building, Unit Survival
EARLY ACCESS
Thank you for your support!
A dynamic, endless defense sandbox simulator blending base building, unit management, and survival tactics! Fortify your zone into a secure stronghold, rescue civilians to grow your population or evacuate them for safety. Enhance your people's quality of life, eliminate enemies and infected with diverse strategies, utilizing an array of units, vehicles (WIP), buildings, and weapons. Tackle randomized events (WIP) from minor incidents to catastrophic disasters, all from your mobile device!
SANDBOX gameplay at your fingertips!
Inspired by PC survival colony, RTS, and sandbox simulation games with survival elements planned.
Minimum Specs for optimal performance:
DEVICE: Oppo A5S or better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or better
GPU: PowerVR GE8320 or better
RAM: 3GB or higher, 32GB storage
v0.1 Released!:
Endless Defense Base Building and Survival RTS SANDBOX
Units and buildings functionality
Endless Zombie Horde: speeds up with each kill
Civilian, worker, and builder management
Resource collection and requirements
Units, buildings, and resource saving
Single main sentry gun with upgrade levels
Basic research tree system
Tactical unit command system
WIP v0.2 to be Released:
Reported bug fixes - player feedback needed!
Early feature enhancements
Vehicles: civilian and military types
Random interactive events: civilian rescue, bus/helicopter/plane crashes, resource drops (needs improvement)
Main sentry gun upgrade improvements
Player suggestions welcome
Not Started Yet v0.3 Release:
Reported bug fixes - player feedback needed!
Civilian and VIP rescue operations
Expeditions
Expanded research trees and upgrades
Unit gear and individual customization
Explosives: artillery, grenade launchers, rockets
Manned/unmanned emplacements
Population mood system: happy or sad
Not Started Yet v0.4 Release:
More sandbox options:
Grid size customization
Starting unit selection
Starting resource allocation
Enemy variants and otherworldly species:
Improved enemy pathing and logic
Human raiders
Unit cover system
Not Started Yet v0.5 Release:
Art and animation improvements/reworks
FPS performance optimization
Random expedition events
Not Started Yet v0.6 Release:
Weather system
Day and night cycle
Quarantine facility
Infection system
Misc. features to be implemented:
Unit customizations
Theme customization
and more to come!
This project continues until I'm fully satisfied. Thank you for your support!
Known Issues/Bugs:
-Walls/defenses multiply after loading a saved game (creating ultra-sturdy walls)
-Zombies/infected become extremely fast after 5000 kills or 1000 evacuations in saved games
-Low FPS on main menu (under investigation, not a priority)
-Large install size due to uncompressed how-to-play animations for smooth, clear visuals
-(Priority) Rescued survivors in holding disappear when continuing a saved game; workaround: evacuate them via chopper before exiting
-Dead units revive upon continuing a saved game
-Worker and builder counts reset to 4/5 when continuing a saved game
-Builders occasionally get stuck building invisible objects (can still build/unbuild with latest commands)
-Builders may get trapped between walls; use the finger tool in utilities to interact
-Workers sometimes wander off; toggle collection tool to redirect them
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