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"Space Marine 2 Studio Head Predicts End of AAA Gaming"

by Stella May 07,2025

"Space Marine 2 Studio Head Predicts End of AAA Gaming"

In a recent discussion, Matthew Karch, the head of Saber Interactive, shared his perspective on the future trajectory of the gaming industry. He believes that the era of high-budget AAA games, costing between $200 to $400 million, is nearing its end. Karch argues that such exorbitant budgets are not only unnecessary but also inappropriate for the industry's health. He went further to suggest that these large budgets could be a significant factor contributing to the widespread job losses seen in the gaming sector.

The term "AAA" has traditionally been used to denote games with substantial budgets, top-notch quality, and a low risk of failure. However, according to game developers today, this label has lost its relevance. Instead, it's increasingly seen as a marker of a competitive race for profits that may compromise on quality and innovation.

Charles Cecil, co-founder of Revolution Studios, echoed similar sentiments, labeling the term "AAA" as "silly and meaningless." He pointed out that the term harks back to a time of transformation in the industry, which, in his view, did not bring positive changes. Cecil's critique is underscored by examples like Ubisoft's "Skull and Bones," which the company ambitiously dubbed a "AAAA game," illustrating the absurdity of such classifications in today's context.